Components
The established .mc-* system - panels, cards, badges, buttons, chips, infobox.
.mc-panel / .mc-panel-grass / .mc-frameHeavy containers. mc-panel (4px border, 8px shadow) for articles/infoboxes; mc-panel-grass for the header band; mc-frame (12px shadow) is the outermost site wrapper.
.mc-card + .mc-card-hoverBlocky card, hard offset shadow, steppy hover nudge. The reusable entry-card partial (right) builds article/shop cards from a page.
Hover me - the whole card nudges up-left in two steps with a bigger shadow.
.mc-badge (+ -grass / -gold)Pixel tag chips - season, FEATURED, NEW/EDIT.
.mc-btn (+ -grass / -gold / -dark)Chunky pixel buttons. Hover brightens; :active presses the shadow flat (translate 2px).
.mc-inputInset search / text field; grass border on focus.
.chip / .chip-season / .chip-filterNon-pixel inline metadata pills. chip-filter toggles the season-portal grid (.is-on = active).
.stripe-divider / .stripe-grass / .section-hGrass title rule, repeating accent bar, and the pixel section heading.
coord-chip.htmlClick-to-copy coordinate + a map deep-link to the season map. Front matter Coordinates: "x y z" drives it.
playerhead.htmlPlayer avatar + IGN. Shortcode {{< playerhead "IGN" >}} in prose; infobox Builders/Designers/Owners render rows of these.
infobox-panel.htmlThe right-hand fact card. Keys become labels (humanize|title); Coordinates → chip+map, Builders/Designers/Owners → playerheads.
- Builders
GamingTwist- Coordinates
- -88 -22🗺
- Status
- Complete
- Type
- community project
- World
- Overworld